Apple – competitor Nintendo?
Relatively recently, namely on the night of September 12 to 13, Apple introduced new iPhone line devices.
“iPhone 15 Pro gives users the opportunity to play real games with console games that have not previously appeared on smartphones, such as Resident Evil Village, Resident Evil 4, Death Stranding and Assassin’s Creed Mirage.” – Information from the official website of Apple
Of the games presented, the most interest is the Resident Evil: Village, Resident Evil 4 (remake), Death Stranding and Assassin’s Creed Mirage. Ports of video games with PC and consoles came to smartphones before. Poruted projects often represented indie games that were not difficult to optimize for mobile iron. There was a certain indestructible line between “full -fledged” video players on consoles and personal computers and “mobile phones” on those very “mobile phones” (mobile UES would not let you lie). And now it turns out that the line is broken by Apple and its new devices, which also support AAA games, which means only one.
IPhone – new and full -fledged gaming device. IPhone – competitor Nintendo (yes, namely Nintendo)
Why is Nintendo? Everything is very simple. Nintendo is the only major player of the gaming industry who went along the path of portable gaming. The main Nintendo device is a portable game console with outdated and mobile iron (unfortunately, this is a fact). Also, Nintendo has something that Valve does not have with their Steam Deck and other manufacturers of such devices, their games with AAA philosophy-mobile phones.
Yes, it is this word, again.
“Mobile phones“. “Big Mobile phones“. “The best Mobile phones“.
It is this word that is a certain key to the question: “Why is Nintendo?”
And something tells me that the new iPhone 15 Pro and iPhone 15 Pro Max will be better (according to graphic capabilities) of the current version of Nintendo Switch.
Of course, Nintendo will remain that largest n. Just now a certain question is in the air. Will there be people who are not interested in such game series as Mario, Zelda, etc. Purely Nintendo video games to buy Nintendo Switch. After all, there are people who simply would like to play in a portable in some Dying Light, and not play it in the cloud. It is possible that now such people will think: “But do I buy a new iPhone instead of this portable gaming console, especially since I wanted it for a long time, and there is also the Resident Evil 4 with the ingenious Death Stranding”
Well, it remains only to wait for the new version of Nintendo Switch with iron approximately equal to Steam Deck (or maybe it will not be so powerful). How much will it cost? How much will the video games cost from the largest n on their own console? Will there be an “iron tax” from third -party publishers? All this is just the future. Now Apple seemed to say that she was a new large player in the market, and this is already interesting.
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What does “philosophy of AAA-mobile” mean “? How do you look at mobile phone mobile phones cost aaa-class development? I have not heard about such, unless of course the ports of some GTA do not count.
Here we return to the good old “who actually needs games on the phone?”. The answer to this question does not depend on how good the iron is at the phone.
How convenient it is to play on the phone? Steam Steam or Steam Decum is still more convenient for games than even the most blade phones. The management of the game on the phone still needs to either be placed in two stripes along the edges of the screen, which will also need to be obscured with fingers, or also purchase a separate device of the gimpad. And the phone still does not have cooling at the level of the sweatshirt and the steam deck, and modern games will warm the phone number.
Who is actually a phone will play on the phone? Do not forget that the phone remains one of the most important devices in the life of a modern person. If a separate device is discharged, designed purely for games, it is not so scary if your main road method of communication and access to the Internet is discharged (and, again, we can figure out what activity the modern games will eat the battery). And I’m not saying that units of people generally perceive the phone as a suitable device for games, but more on that a little further.
Who will provide the phone library? Yes, 1redcasino.uk/ here the apples were insolent and bought a couple of ports from Kapkom, but two other games are all those games that were conceived as mobile freeiders. And a kind of cycle appears on the mobile phones. The overwhelming number of developers simply does not want to risk making a full -fledged game for a mobile phone, as it is not clear, they will buy it there. Therefore, there are no large games on mobile phones. There are no large games – players do not get used to buying them. A large game will come out – it will be bought little, it will not pay off, the developers will be disappointed, and will not make new games. Samsara’s wheel made a turn. Nintendo does not have such a problem – she has a core of users who always buy games. Many developers know that in the sweatshirt their game can be more successful than on a PC, simply because it is a sweatshirt. There is a reverse cycle compared to mobile phones.
So, as for me, this theoretical niche of “full -fledged gaming on mobile phones” has no chance at all.
iPhone 15 Pro – $ 1000
Nintendo Switch – $ 200
I can’t remember a single Nintendo game for their last console, which would be similar to mobile games. With the exception of Mario RAS for mobile phones and mmous alloys and ridiculous. I would like examples.
I am a person who is used to watching all such revolutions skeptical, so immediately after the presentation, the question arose – what is there in heating and battery? OK, it seems now showed that heating is almost not felt, the battery fell by 5%in minutes, it seems to be even excellent, but still but but!
1. Whether the iPhone worked on these tests in a regular iPhone mode, or is it a special test sample, where they turned off communication modules, for example?
2. How much space will these native versions of the games take? Will it be possible that on some 128 gig Theelphone you will have to put 100 gygovic desheres and pay for the cloud of the Dyal of everything? Yes, even if the phone is 256, or 512 gigs – it turns out that you put one game and flirting to the holes?
3. Will it turn out that with every new iPhone, the games will not be more powerful and more demanding, which will eventually lead to the fact that you will need a new phone to play these games every year?
I am not an apple Hater, and in this case this is an undoubted revolution, but it seems to me that this model is released according to the model, which has long been tried in Samsung – we will release the beta version of the phone/function, users will try it for us, they will also pay for this. In the subsequent models, we will already bring. Until definitely does not look like a competitor to a sword
There are undoubtedly questions for the real testing of new iPhone models in conjunction with AAA games like Assassin’s Creed Mirage and others. I am also interested in real tests.
It is possible that the company will make some kind of software, like PlayStation to compress game files, as video games have recently weigh significantly.
As far as I understand, iron, which is used in the new iPhone similar to what is in the new Mac. And iron develops in parallel, as it is developed by one company, and not as it was before.
In this article, I only expressed my subjective opinion. And the opinion is that, according to the very gland, smartphones have long overtook the current Nintendo Switch, the iron of which is outdated even at the time of the console release. And smartphones, not only Apple, have every chance to win the mobile market and compete with the same Nintendo
Nintendo has two advantages that distinguish it from mobile phones: analogue management and the ability to continue to play from the same moment from which I finished without loading.
Until the Apple will repeat this Nintendo will have its own audience.
I do not think that Apple will continue to pay studios (not to publishers, such as Kojima Productions, as an example of the studio from this news). If the developers have convenient tools and normal conditions for the release of such games in the App Store, then it is quite possible that we will soon see more so-called “middle peasants” on the new Apple devices (AA-IGR and AAA-IGR from conditionally-dependent and independent studios)
Regarding the screen, Steam Deck and Nintendo Switch are undoubtedly more, but you also need to take into account the conditional quality of the screen, for example, resolution.
Control. This is really a good question. I hope that Apple will not force developers to use (including) sensory control (including stupidly uncomfortable) when porting). It would be possible to visit the conditional dick in the App Store: “The game works only with the connected gamepad”, and there the player will already choose which is more convenient for him and whether it is convenient for him at all. As for the gamepads, I don’t see a problem in this, all of them are connected without problems almost to any smartphone
As for the battery, I would wait for full tests and compare with the same Nintendo Switch Lite. Nevertheless, for example, with a train on a train or an airplane, a person can simply get his smartphone, gamepad and play the game, which (at the moment) is not on the same Switch.
About the game library. The presented games, although they are not projects of medium/small studios, nevertheless they were developed on proprietary gaming engines, in which, in theory, there should not have been the support of the port on mobile devices, from which it can be concluded that the studios were most likely spent monetary and human resources on these ports (for example, Kojima Production, which are now more busy developing DeathStranding 2 than porting the previous game on the iPhone, we must not forget about such a resource as time)
The screen resolution, the connection of the gamepad to the mobile and other native things is the prerogative of the minor number of people, and you don’t even try to consider the picture from the Normis, which will buy a call to the Imessage and photos in the instest. Such people generally on the drum for nuances, they are interested in whether it costs as much as it costs and how convenient it is to use it.
While on mobile devices it will prevail the F2P model of distribution, no “premium” releases will change the situation. Apple tried to make Apple Arcade and somehow it exists, as if they were scored on it. The device sells software and nintedo, no matter what about the “mobile gaming” and “outdated iron”, it sells it perfectly and does not forget what this software is. And the power of the device is not a system of the device itself – a hobox as an example to you.
Prices are a good argument in favor of the opposite, only here rather about the game for long (not about one generation of Apple devices). In addition, we must not forget about the iPad, for example
In addition, Apple is so large in the market, albeit indispensable
It is possible that the company will make some kind of software like PlayStation to compress game files,
Well, yes, I blurted out, without thinking, there are clearly less textures there.
Actually, I do not dispute the opinion, I agree that Nintendo, this is a mobile gaming, as if the fans of the switch would not want. The only question is whether the Apple itself will burn out – they don’t have their studio, they will constantly pay for the ports. Apple is not like Google, Konencho, do not spend millions on a project, which they then closely close it, but this is the matter that they will rather stop at the same moo, if these four games do not pay off themselves.
One thing is clear now – this is exactly the next revolution in phones after folding, but folding is too niche product, and this one can become massive. It is interesting that Google, by the way, came up with his pixel
The philosophy of “AAA-mobility” means rather a similar similarity of games produced by Nintendo (most of them) with these very “mobile phones” (in the broad sense of the word)
Mario Kart (in general, the design is simple, the most arcade, technically simple game). In general, Nintendo is a “mobile phone” with simple iron, arcade games (not all, but in general, nintendo gamedes is built on arcadeum and simple design)